
Creating 3D Worlds
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Simulation-Ready Assets for CarMaker, DYNA4, etc.
Get your own assets in your simulation tool

Support for Different Tools
We create or adapt assets, such as vehicle models, for a variety of simulation tools and engines, including IPG CarMaker, Vector DYNA4, Carla, Unity, Unreal Engine.
Modeling from Multiple Sources
You have a CAD model of your vehicle? Based on that, we reduce the poly count, clean up the mesh, close any gaps and convert it to the proprietary format of the tool you are using. You don't have a CAD model, but a simple 3D visualization model, or just images? No problem, we can work with any type of input to create a suitable 3D asset for your simulation tool.


Custom Lighting
We develop custom, non-standard lighting function for different tools. For example, our custom solution in IPG CarMaker can disable the daytime running lights when the indicator is activated.
Qualified 3D Assets
Explicitly created for perception sensor simulation

High Regard for Asset Quality
Our 3D assets are meticulously created with clean, efficient meshes, without panel gaps or scanning artifacts. The polycount and mesh granularity are tuned to the sensor simulation use-case.
Material Assignment
Next to PBR materials for conventional rendering, our 3D assets are linked to wavelength dependent physical material properties for simulating the signal propagation of perception sensors. We are proud to lead the ASAM OpenMATERIAL 3D standard to make the material definitions usable in all simulation tools supporting the standard.


Plausibility Checks
Our 3D assets are not just modeled by photos. They undergo a plausibility check using CAD data or sample measurements on real world objects.
Procedural World Generation
Get multiple variations of the same world for scenario based testing
Custom 3D Models
Check out our examples














